Eleven million players. Two expansions. 1,200 million in revenue a year. 16GB of space on your hard drive. Millions of hours played. A tract of land almost uncountable. A film directed by Sam Raimi in preparation. A black market transactions
cheap wow gold billions in gold and items. An episode of South Park. Psychologists believe that characters in the game for online therapy. eleven million players.
The overall size of the world of World of Warcraft is amazing. There is nothing like it in the field of video games, and this is something that your players understand perfectly, but it is disconcerting to those who are not part of their world and for those who do not understand what the words represent massively multiplayer role-playing game Internet (MMORPGs, or just MMOs). Perhaps the fact that WOW is so huge, it is also impossible to ignore, and thus no opposing views.
All this grandeur can help you forget the most important thing about World of Warcraft. So leaving behind all the hype , numbers, media coverage and debate, what remains is simply a superb game. A skillfully molded work, love and obsession perfectionist by a team of exceptional talent at Blizzard Entertainment.
If we talk about the game, rather than talking about all the baggage that has accumulated through the years, it would be best to start at the beginning.
It was in September 2001 when World of Warcraft was introduced for the first time in public . When Blizzard executive Bill Roper flew to the ECTS trade show in London to raise awareness of the project. Expectations were high. The legendary studio and then presented at the ECTS was two years ago the strategy game Warcraft III (which by that time had not yet come), and the promise of a new Blizzard game were big. Even at that time, the studio was known for doing few games and also very slow, but also very, very good. All odds were that they would present a sequel to his other successful strategy, Starcraft.